I like to make games.

Catacomb Kids is my current and long-term project, a side-scrolling procedurally generated dungeon crawler with fast-paced combat and traditional roguelike values.

Visit the game's website at or check out the devlog.

Harbinger, Island Jumper, Space Pirates Suck, Lonely Hated Rock, SUSTAIN, and Soul of Solomon were all made for the Ludum Dare 48 hour game jam, a game making competition where participants are given 48 hours to create a game from scratch.